Well, what did you think of this year in your household? Did it seem truly wonderful as people post on Facebook? Overflowing with top marks for the kids and wild themed fancy dress gatherings for the grownups? Maybe it felt like a sea of disappointment with only sporadic entertaining flotsam? Could any part be genuine, or is everyone now AI-generated synthetic personas with perfect smiles?
I've assembled my thoughts for a chat, whether they wanted to or not, to reflect on the paramount thing in a calendar year: what titles we enjoyed the most. Let's get started:
Pikmin
"Can’t you pick just one?"
"This isn't my definitive list."
On her phone, her go-to has been Cityscapes and "trying to find decent healthcare."
"Digitally?"
"In real life."
Overwatch
"I don’t play games on my phone." He seemed insulted that I suggested it. I respect that.
Resident Evil Biohazard
She is trying to get into drama school, but when she wasn’t singing, she was immersed in Resident Evil. She also elaborated in great detail about her accomplishments on The Sims, where the Shark has a successful utopia with far better healthcare than her older sibling has in real life.
Crash Bandicoot: It’s About Time
She started the year at 60% completion and ended it at eighty-two percent. She's in it for the long run not a sprint for her. Her mobile diversion: something called Woodle, where you have to remove pins.
Minecraft
Every time I see my 21-year-old son playing Minecraft, I give him a hard time like a cross between a persistent critic. When he objects, I reply that I am behaving this way to toughen him up so he can mature and play games for grownups. It's a classic Scottish father/son relationship.
Eldest Daughter on Just Dance 2024
There was no contest for this one. She is a machine. More impressive than I was at classic rhythm games in my prime.
Marvel Snap
It was in a league of its own to the hours I spent on this remarkably well-crafted deck building digital pastime, with its ever-changing range of cards and game variations.
Marvel Snap
The catch about games that endlessly add to their range is you wake up one day and understand it is all just an attempt to lure you into compulsion-based microtransactions. So love turned to hate halfway through the year and it was deleted.
Doom: The Dark Ages
Stunning reinvention of a classic franchise. Captivating atmosphere from the beginning. I wish I could deal with my problems so effectively in real life.
Blue Prince
I refuse to rush this stunning, original game and I just didn’t have the mental bandwidth to give it what it required earlier this year. With family visits over the festive period, I will be playing this in the wee small hours after evening drinks.
Balatro
I acknowledge Balatro was last year's sleeper hit, but I was slow on the uptake. And it is remarkable. It just gets absolutely everything right. Its gameplay loop is a brilliant concept, but the powers behind the different special cards are so imaginative it has become a game I would happily play at any hour. Combine that with the wittiness of the card design, and this is an definite pinnacle of gaming. I wouldn't mind being stuck in a small space for hours just so I have an opportunity but play it.
Outer Worlds 2
I endured a bit of backlash when I mentioned how a specific bug in another game damaged the experience for me, but that other title is still a massive gaming achievement in terms of production values – which I appreciated even more after experiencing Outer Worlds 2. So thank you to the individual who took the time to send a message to say that my Outer Worlds 2 review was "missing the point". I share that in the exact way, because I acknowledge the engagement, and she is obviously an excellent judge of character.
Hollow Knight: Silksong
Fine. Give me a punishingly tough non-linear thing and leave me without guidance on what I am supposed to be doing, except "explore". How delightful. I understand that it looks ace and is ideal if you are into challenging games, but I cannot think of a gaming experience I desire less in my adulthood. I was around back when all games were like this, and I’ve had enough. It was fine when I was a kid, but the same could be said for many less comfortable things.
Debate between corporate partnerships that raised eyebrows, and high launch costs. Both difficult to justify and unpleasant.
Clair Obscur, Despelote and Bananza would all make interesting names bellowed from the garden at bedtime.
Right Thumb Joint. No joke. I don’t know if it’s because of video games or phone use, but it aches like anything in the mornings now. I knew I should have got my thumbs protected back in the day.
Grand Theft Auto VI.
And it will come out in 2026, even if we have to make 2026 last until the cows come home.
The Witcher 4.
A tech enthusiast and digital strategist with over a decade of experience in helping businesses adapt to emerging technologies.